Creating games and quests in a 3D virtual environment is very challenging and requires in depth knowledge of 3D Graphics creation, Game Design and Computer programming. Each of these are demanding disciplines that require 3-6 years of college education coupled with many years of work experience to master.
It also requires excellent spatial intelligence and hand-eye co-ordination and the ability to overcome repeated bouts of motion sickness (a capacity for this can be inculcated over time by playing 3D videogames or by reading books in a moving vehicle). Consequently most 3D Virtual world platforms have to rely on a small community of power users or collaboration with professional developers for the creation of content.
With Esoteric™ the aim was to create extensive and highly detained virtual environments that utilize ‘play’ as an active ingredient for deep and authentic learning.
To have any hope of accomplishing this we needed active involvement of a large community of experts with in-depth knowledge of domain information and skills. To pair off all these experts with developers would require a massive organizational effort and a lot of investment.
It was obvious that we either needed to find a fount of that elusive group of effective educators who were also experienced game developers or develop a platform where teachers and other domain experts can actively create content for 3D Virtual worlds easily without needing years of education and training.
The Game creation pipeline in Esoteric™ is the result of 4 years of investment in research and development to accomplish precisely that.