Here are two exercises that willhelp you define your characters:
- What is the Characters name, age,gender?
- What does this character looklike?
- What are the definingcharacteristics of his personality?
- (Pick no more than 2 for ancillarycharacters e.g. intelligent and crooked and up to 4 for pivotal characters e.g.friendly, soft spoken, secretly sadistic and extremely fond of food)
- (Pivotal Characters with slightlycontrasting traits are more interesting than uni-dimensional characters, a more grey human personality is more appealing than an outright good or evil personality)
- Who are his friends andaffiliates?
- What are his long term goals inlife and what are his short term goals in this story?
- Is the character
- a Player Avatar (leave the character’s personalitya little open ended so that the players can supply their own interpretation) or
- a Non-Player Character (should betightly knit into the story and have an interesting personality)?
- Historical: Characters have arelationship, the beginning of which, precedes the story and may be either friendlyor unfriendly
- Hierarchical: Characters belongto a clearly defined hierarchy and usually work together for a common cause
- Mutually Beneficial: Characters aredrawn together in a circumstantial relationship of cooperation and have nolasting commitments
- Mutually Destructive: Characters aredrawn together in a circumstantial relationship of contest
- Mysterious: Characters have arelationship and refer to each other but do not easily reveal the nature of theirrelationship
- Place that the Character wants toguard (may be for purposes such as protection of resources, kin or justterritorial jealousy. This kind of relationship can be conditional to make thestory more interesting e.g. A guard will accost you if you try to enter thecastle without a scroll of identification)
- Place that the Character istransitioning through
- Place that the character istrying to get away from
In, what is usually, a decreasingorder of relevance to the story:
- Props needed by a character for aspecific purpose in the story (keys, Artifacts etc.)
- Props needed by a character foruse (Weapons or tools)
- Props that signify in-game wealthor progress (coins, rewards etc.)
- Props needed by a character forsurvival (Food, Medicines, Water etc.)
Post questions and feedback in the commentssection.